Post by Eric Skrevski on Aug 13, 2007 14:21:55 GMT -5
Here lists the Production table on how you can spend your monthly Cash. Also please note that in order to purchase items you MUST have blueprints to construct the items you are getting. As an example, you can not buy 100 Heavy Tanks unless you have plans for a Heavy tank, like the Tiger, M-26 Pershing, IS-IIs, etc.
1) Establishing Divisions:
1A) Militia/Security/National Guard Divisions: Cost Six Million Dollars to train and equip a Militia/Security/National Guard Division sized Unit for Combat Operations. These take three months to be trained and operational.
1B) Basic Divisions: Cost Nine Million Dollars to train and equip a Basic Division sized unit for Combat Operations. These include Infantry, Mountain, and Marine Division. These take Six months to be trained and operational.
1C) Armor Divisions: Twenty-Seven Million Dollars to train and equip an Armor/Mechanized Division sized unit for Combat Operations. These take Nine months to be trained and operational.
1D) Airborne Divisions: Cost Fifteen Million Dollars to train and equip an Airborne Division sized Unit for Combat Operations. These take Six months to be trained and operational.
1E) Militia/Security/National Guard Brigades/Regiments: Cost Two Million Dollars to train and equip a Militia Type Brigade/Regiment for Combat Operations. These take One month to be trained and operational.
1F) Basic Brigade/Regiments: Cost Three Million Dollars to train and Equip a Brigade/Regimental Combat Team for Combat Operations. These take Two months to be trained and operational.
1G) Armor/Mechanized Brigade/Regiments: Cost Nine Million dollars to train and equip an Armor/Mechanized Regiment/Brigade for Combat Operations. These take Three months to be trained and operational.
1H) Airborne Brigade/Regiments: Cost Five Million Dollars to train and equip an Airborne Regiment/Brigade for Combat Operations. These take Two months to be trained and operational.
2) To form and equip New Air Groups: Establishing a air group is done by stating an airfield that is the "Home base" of the group and then stating what type of Air Group it is. Note: All groups can be used before they are officially operational, though their pilots will be less effective.
2A) Fighter Groups: Cost Five Million Dollars to train and equip Fighter and Fighter-Bomber Groups for Combat Operations and take Three Months to train and be operational.
2B) Light Bomber Groups: Cost Seven Million Dollars to train and equip a Light Bomber Group for Combat Operations and take Four Months to train and be operational.
2C) Medium Bomber Groups: Cost Ten Million Dollars to train and equip a Medium Bomber Group for Combat Operations and take Five Months to train and be operational.
2D) Heavy Bomber Groups: Cost Eighteen Million Dollars to train and equip a Heavy Bomber Group for Combat Operations and take Six Months to train and be operational.
2E) Carrier Air Wings: Cost Eight Million Dollars to train and equip a Carrier Air Wing for Combat Operations and take Six Months to train and be operational.
2F) Transport and Air Reconnaissance Groups: Cost Ten Million Dollars to train and equip Transport and Air Reconnaissance Groups for Combat Operations and take Three Months to train and be operational.
3) Ship Building:
3A) Patrol Boats, Corvettes, Minesweepers, and Landing Craft cost $250,000 for 5 ships of the class and take two weeks to complete.
- 3B) Destroyer Escorts and Frigates cost $600,000 for one ship of the class and take two months to complete.
- 3C) Destroyers cost $900,000 for one ship and take three months to complete.
- 3D) Light Cruisers cost $2,500,000 for one ship and takes five months to complete.
- 3E) Heavy Cruisers cost $5,000,000 for one ship and takes eight months to complete.
- 3F) Battlecruiser cost $10,000,000 for one ship and takes ten months to complete.
- 3G) Battleships cost $20,000,000 for one ship and takes twelve months to complete.
- 3H) Escort Carriers and Seaplane Tenders cost $1,500,000 for one ship and takes five Months to complete.
- 3I) Light Carriers cost $7,500,000 for one ship and takes seven Months to complete
- 3J) Fleet Carriers cost $15,000,000 for one ship and takes one year to complete.
- 3K) Transports cost $350,000 for one ship and takes three months to complete.
- 3L) Submarines cost $800,000 for one ship and takes two months to complete.
- 3M) Carrier Conversions cost $800,000 and take six months to complete.
- 3N) Transport Conversions to Landing ships cost $150,000 and take three months to complete.
4) Tank Production;
- 4A) Light Tank Battalion - $900,000 to train a Light Tank Battalion and take three months to become combat effective.
- 4B) Medium Tank Battalion - $1,800,000 to train a Medium Tank Battalion and take five months to become combat effective.
- 4C) Heavy Tank Battalion - $2,400,000 to train a Heavy Tank Battalion and takes seven months to become combat effective.
5) Support Battalions:
- 5A) Anti-Aircraft Battalion (Mobile): $1,350,000 to train the Battalion and three months to become combat effective.
- 5B) Anti-Aircraft Battalion (Towed): $1,050,000 to train the Battalion and three months to become combat effective.
- 5C) Anti-Tank Battalion (Towed): $900,000 to train the Battalion and three months to become combat effective.
- 5D) Armored Infantry Battalion: $1,500,000 to train the Battalion and three months to become combat effective.
- 5F) Assault Gun/Tank Destroyer Battalion: 1,800,000 to train the Battalion and five months to become combat effective.
- 5G) Engineer Battalion (Mot): $ 1,350,000 to train the Battalion and four months to become combat effective.
- 5H) Reconnaissance Battalion: $1,200,000 to train the Battalion and takes four months to become combat effective
- 5I) Light Artillery Battalion (Towed) (Airborne Allowed): $1,050,000 to train the Battalion and four months to become combat effective.
- 5J) Medium Artillery Battalion (Towed) (Airborne Allowed): $1,350,000 to train the Battalion and five months to become combat effective.
- 5K) Heavy Artillery Battalion (Towed): $1,500,000 to train the Battalion and five months to become combat effective.
- 5L) Self-Propelled Artillery Battalion: $1,500,000 to train the Battalion and five months to become combat effective.
6) Infrastructure Costs:
- 6A) $5,0000,000 for one Radar Site. Radar sites help detect incoming raids that could harm your country. In order to put this in the game, what this does it gives the defending player a chance to have their fighters in an interception pattern and thus can intercept the incoming strike before it reaches it target.
- 6D) $1,000,000 for one mile of Fortifications. This includes bunkers, tank traps, minefields, artillery emplacements and other defensive means.
7) Increasing Industry Production: The cost of making new factories will be $1,500,000 and you will give you $2,000,000 dollars more a month.
1) Establishing Divisions:
1A) Militia/Security/National Guard Divisions: Cost Six Million Dollars to train and equip a Militia/Security/National Guard Division sized Unit for Combat Operations. These take three months to be trained and operational.
1B) Basic Divisions: Cost Nine Million Dollars to train and equip a Basic Division sized unit for Combat Operations. These include Infantry, Mountain, and Marine Division. These take Six months to be trained and operational.
1C) Armor Divisions: Twenty-Seven Million Dollars to train and equip an Armor/Mechanized Division sized unit for Combat Operations. These take Nine months to be trained and operational.
1D) Airborne Divisions: Cost Fifteen Million Dollars to train and equip an Airborne Division sized Unit for Combat Operations. These take Six months to be trained and operational.
1E) Militia/Security/National Guard Brigades/Regiments: Cost Two Million Dollars to train and equip a Militia Type Brigade/Regiment for Combat Operations. These take One month to be trained and operational.
1F) Basic Brigade/Regiments: Cost Three Million Dollars to train and Equip a Brigade/Regimental Combat Team for Combat Operations. These take Two months to be trained and operational.
1G) Armor/Mechanized Brigade/Regiments: Cost Nine Million dollars to train and equip an Armor/Mechanized Regiment/Brigade for Combat Operations. These take Three months to be trained and operational.
1H) Airborne Brigade/Regiments: Cost Five Million Dollars to train and equip an Airborne Regiment/Brigade for Combat Operations. These take Two months to be trained and operational.
2) To form and equip New Air Groups: Establishing a air group is done by stating an airfield that is the "Home base" of the group and then stating what type of Air Group it is. Note: All groups can be used before they are officially operational, though their pilots will be less effective.
2A) Fighter Groups: Cost Five Million Dollars to train and equip Fighter and Fighter-Bomber Groups for Combat Operations and take Three Months to train and be operational.
2B) Light Bomber Groups: Cost Seven Million Dollars to train and equip a Light Bomber Group for Combat Operations and take Four Months to train and be operational.
2C) Medium Bomber Groups: Cost Ten Million Dollars to train and equip a Medium Bomber Group for Combat Operations and take Five Months to train and be operational.
2D) Heavy Bomber Groups: Cost Eighteen Million Dollars to train and equip a Heavy Bomber Group for Combat Operations and take Six Months to train and be operational.
2E) Carrier Air Wings: Cost Eight Million Dollars to train and equip a Carrier Air Wing for Combat Operations and take Six Months to train and be operational.
2F) Transport and Air Reconnaissance Groups: Cost Ten Million Dollars to train and equip Transport and Air Reconnaissance Groups for Combat Operations and take Three Months to train and be operational.
3) Ship Building:
3A) Patrol Boats, Corvettes, Minesweepers, and Landing Craft cost $250,000 for 5 ships of the class and take two weeks to complete.
- 3B) Destroyer Escorts and Frigates cost $600,000 for one ship of the class and take two months to complete.
- 3C) Destroyers cost $900,000 for one ship and take three months to complete.
- 3D) Light Cruisers cost $2,500,000 for one ship and takes five months to complete.
- 3E) Heavy Cruisers cost $5,000,000 for one ship and takes eight months to complete.
- 3F) Battlecruiser cost $10,000,000 for one ship and takes ten months to complete.
- 3G) Battleships cost $20,000,000 for one ship and takes twelve months to complete.
- 3H) Escort Carriers and Seaplane Tenders cost $1,500,000 for one ship and takes five Months to complete.
- 3I) Light Carriers cost $7,500,000 for one ship and takes seven Months to complete
- 3J) Fleet Carriers cost $15,000,000 for one ship and takes one year to complete.
- 3K) Transports cost $350,000 for one ship and takes three months to complete.
- 3L) Submarines cost $800,000 for one ship and takes two months to complete.
- 3M) Carrier Conversions cost $800,000 and take six months to complete.
- 3N) Transport Conversions to Landing ships cost $150,000 and take three months to complete.
4) Tank Production;
- 4A) Light Tank Battalion - $900,000 to train a Light Tank Battalion and take three months to become combat effective.
- 4B) Medium Tank Battalion - $1,800,000 to train a Medium Tank Battalion and take five months to become combat effective.
- 4C) Heavy Tank Battalion - $2,400,000 to train a Heavy Tank Battalion and takes seven months to become combat effective.
5) Support Battalions:
- 5A) Anti-Aircraft Battalion (Mobile): $1,350,000 to train the Battalion and three months to become combat effective.
- 5B) Anti-Aircraft Battalion (Towed): $1,050,000 to train the Battalion and three months to become combat effective.
- 5C) Anti-Tank Battalion (Towed): $900,000 to train the Battalion and three months to become combat effective.
- 5D) Armored Infantry Battalion: $1,500,000 to train the Battalion and three months to become combat effective.
- 5F) Assault Gun/Tank Destroyer Battalion: 1,800,000 to train the Battalion and five months to become combat effective.
- 5G) Engineer Battalion (Mot): $ 1,350,000 to train the Battalion and four months to become combat effective.
- 5H) Reconnaissance Battalion: $1,200,000 to train the Battalion and takes four months to become combat effective
- 5I) Light Artillery Battalion (Towed) (Airborne Allowed): $1,050,000 to train the Battalion and four months to become combat effective.
- 5J) Medium Artillery Battalion (Towed) (Airborne Allowed): $1,350,000 to train the Battalion and five months to become combat effective.
- 5K) Heavy Artillery Battalion (Towed): $1,500,000 to train the Battalion and five months to become combat effective.
- 5L) Self-Propelled Artillery Battalion: $1,500,000 to train the Battalion and five months to become combat effective.
6) Infrastructure Costs:
- 6A) $5,0000,000 for one Radar Site. Radar sites help detect incoming raids that could harm your country. In order to put this in the game, what this does it gives the defending player a chance to have their fighters in an interception pattern and thus can intercept the incoming strike before it reaches it target.
- 6D) $1,000,000 for one mile of Fortifications. This includes bunkers, tank traps, minefields, artillery emplacements and other defensive means.
7) Increasing Industry Production: The cost of making new factories will be $1,500,000 and you will give you $2,000,000 dollars more a month.